I am an Environment Generalist with expertise in scattering, set dressing, and procedural workflows. I specialize in creating realistic and immersive environments, focusing on natural landscapes, vegetation, and urban settings. My strong skills in Houdini allow me to handle complex procedural tasks, while I use Blender for detailed set dressing, ensuring environments feel lived-in and believable.
In addition to my core skills, I have experience in Digital Matte Painting (DMP) and Environment Concept Art, which allows me to contribute to both the visual direction and execution of environments from concept to final render.
Proficient in industry-standard software, I deliver high-quality environments efficiently while collaborating seamlessly within production pipelines.
Matte Painter:
Working as 3D Matte Painting for Production.
Also did some Concept Art.
Working as Matte Painting artist and complete Shots in a Show, learnt lot how we can do projection realistic.